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Final fantasy vii remake episodic
Final fantasy vii remake episodic








One question about the remake is whether a scene featuring Cloud cross-dressing in order to manipulate his way into a gangster mob will make the cut. SquareSoft's developers just about managed to get away with the transitions between these three styles, but the result is that FFVII's tone oscillates wildly. This is a ridiculous image no matter how you spin it. Then there was a full-scale blowout on FMV sequences, around 40-minutes of which are in the game, and even within these the style switches between the more realistic models and chibi representations of the characters.Įnlarge / I am excited to play FFVII Remake and all that, but come on. The battle character models were different, with more realistic proportions and a greater level of detail, but combat didn't have the pre-rendered backgrounds. This character style had thematic benefits, not least in harking back to the childlike " chibi" style of 16-bit Final Fantasy games, and the basic utility of being distinct at various sizes on the maps. The game's locations were lavishly-rendered backdrops, featuring incredible detail and in some cases CG animations, which were navigated isometrically by 3D models. A design for the '90sĮvery part of FFVII's design was a result of the pros and cons of the PlayStation and its CD-ROM storage, and nothing exemplifies this better than the three distinct visual styles it smooshes together. This was a defining title for the PlayStation, Square and the future of RPGs-and not always in a good way. A much-repeated rumour has it that FFVII was one of the most-returned PlayStation titles in stores, thanks mainly to people buying it on the strength of a lush CG-led advertising campaign, then being put in control of squat polygonal figures. FFVII was not just a great RPG, and a brilliant leap from 2D to 3D by SquareSoft, but one of the first videogames to have a marketing budget that could reach primetime at the same moment Sony was cracking into the mainstream. It is impossible to divorce from its context. This is not to denigrate FFVII, merely to say that it is a game which must be considered in and of its time. In some ways, you can understand the confusion, but those expecting a 20-year-old videogame to translate even partially into the modern era are delusional. What Kitase said, and what Square Enix wants people to understand, is that FFVII Remake will be nothing like the original FFVII.










Final fantasy vii remake episodic